using UnityEngine;
using System.Collections;
using LitJson;

public class test : MonoBehaviour {

	// Use this for initialization
	void Start () {
		data_manager g_data_manager = singleton<data_manager>.Instance;
		data_manager g_data_manager1 = singleton<data_manager>.Instance;
	 	LitJson.JsonData data = g_data_manager.get_data("terrain_config");
		LitJson.JsonData data1 = g_data_manager.get_data("terrain_config");
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
